Art by Jason Chan. / Dark cool colors draw attention to a beautiful solar eclipse and the silhouette of a crouching vampire. The card creates the sensation of size and seclusion. / A nighthawk is a nocturnal bird that feasts on flying insects. The bird has similar white bands on its wings to the vampire’s ritualistic face paint. / The card also references Edward Hopper’s “Nighthawks.” Note the similarity between the vampire shaman and Hopper’s bartender.
Art by Brad Rigney. / An overlapping rider and distant fog creates epic depth. The axis moves the eye to the brutish face with quick trips to admire the Greek’s heroic energy. Photorealism makes the giant’s presence more dangerous. / The giant refers to Hekatonkheires, or hundred-handed giants. His disembodied arms and marble color allude to limbless Greek statues. / Sleek golden armor conflicts with the giant’s Oriental braids, jewelry, and nearly-nude body. A well-constructed culture clash.
Art by Adam Paquette. / Nice complementary blues, browns, and some purple. Cropping hints at the whale’s immensity. The ships’ overlap creates scale. Note the whale’s size is increased further when the viewer notices the 2nd schooner. / The mechanics complete the card’s theme. The whale swallows you, and you only escape from the ‘belly of the beast’ after the creature has died. / Refers to Herman Mellville’s “Moby Dick,” and the Biblical story of Jonah. For some infotainment, google Leviathan melvilleiis.
Art by Chase Stone. / A sculpted female body that lacks human detail creates an eerie and forlorn sense of loss. The artist has carefully retained her sexual energy while she transforms into a tree. However, her sylvan companions would suggest that this too will disappear. There is danger here related to the perils of the lotus eaters. / A caryatid is Greek pillar sculpted into a female figure.
Art by Richard Wright. / A canvas of hazy mountains create scale. The spines are cool and separate the wurms visually. / Having the wurm rise destructively over the city might be influenced by riftworms in Gears of War. The wurm anatomy seems inspired by Ridley Scott’s alien with its pharyngeal jaw and toothy tongue. / ‘Worldspine’ is vertebrae made from the earth. This creature makes its habitat in deeper regions of the planet.
Art by Ryan Pancoast. / The card’s mechanic is very flavorful. The golem has been immobile through ‘the ages’ but will become a terrible adversary if provoked. / To add scale, the golem jaunts over a heavy forested canopy. The tilted perspective disadvantages the viewer and increases the golem’s physical might. / Its outfit is a fantasy-variant of Egyptian war dress and linen head covers, evoking lost empire. The swords might be inspired by Soul Caliber.